Exploring Fallout, Gaming’s Most Unexpected Television Success

The Fallout TV series is back to its platform, and it's safe to say that fans were delightfully shocked by the excellence of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing different facets of the gamer's adventure.

We followed Lucy the vault dweller, trying to uphold her morals and discovering that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his organization's leadership and causes significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the radioactive wastes.

Building Anticipation for a New Chapter

The show's first season conclusion unveiled key information about who helped cause the global annihilation that sealed a population in underground vaults for hundreds of years. It also raised plenty of questions unresolved for the next installment – and, on this occasion, anticipations are significantly higher.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Starting the first season, people were like, ‘Just get it right’,” states the game director. “We are ecstatic with the response to the show, so this time people are arriving with more eagerness and altered expectations.”

A New Vegas Vibe for Season Two

The new season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was somewhat buggy at launch.

“It has a desert vibe, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators indicate that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its creators ensured physical models and locations were built, echoing the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes another of the showrunners. “The key objective of an translation, especially of a video game, is to feel like it’s tangible.”

In fact, almost everything you see on-screen is practical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the franchise. This mutual respect for the world is clear in the finished show.

The second season is launching on a weekly basis rather than as a full-season drop, representing a shift from the first season. This approach will create a altered viewing experience, a dynamic the showrunners themselves are eager to engage with.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”

Ronald Miller
Ronald Miller

Interior designer and urban lifestyle blogger with over 10 years of experience transforming city spaces.